There was a time when issues ended. When the tales on our screens had a starting, center, and finish. A time when a trilogy was the longest sequence of movies you can hope for, and when a present aired its last season, it was really its last season.
That point is gone. Star Trek, Star Wars, Marvel, Godzilla, Stranger Issues, Recreation of Thrones, Lord of the Rings, DC, Physician Who… the listing goes on and on. These franchises are not autos for structured tales, however as a substitute sprawling universes wherein tales construct and collide and ramble on advert infinitum. If a profitable movie or present does finish, the result’s extra of that factor, particularly if it already has a longtime fan base.
That is hardly a brand new statement. We’ve all, at one time or one other, mentioned the truth that franchises and cinematic universes are uncontrolled. The actual fact that we now refer to those issues as franchises ought to illuminate what they’ve change into. We’re not right here to bemoan that once more.
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As a substitute, we wish to discuss what occurs to one thing when it’s by no means allowed to finish; the results of this infinite treadmill of content material. What occurs to us, the viewers (and perhaps even society) after we’re not allowed to complete a narrative?
It’s the top of the world as we all know it

Expanded universes are nothing new. Among the many litany of sci-fi movies turning into sprawling franchises/universes, you probably have one that’s especially important to you, and most of them have a litany of comic books, novels, and video games under their umbrella. But these were always niche and hidden away from the main canon. Now, they’re multi-million dollar streaming shows and theatrical releases.
These worlds are now cultural touchpoints. They are the modern myths we tell, like Odysseus, but no one ever makes it home, because the franchise must continue. The footprint of film and television is just that much bigger than books or comics. Those previous expanded universes let beloved stories live on, but didn’t define the zeitgeist as franchises do now.
And perhaps most importantly, the internet wasn’t around for every aspect to be picked apart, and discussions of ever-expanding lore sat in friend groups, cons, or limited forums. When a series of Trek ended, that was the end of it (barring a few cameos), not the chance to spin off a closely related show or bring it back decades down the road.

By contrast, the last two live-action Star Trek shows — Strange New Worlds and Starfleet Academy — were both spun off from Discovery, because everything needs to be connected. And don’t even get us started on the mess that is the MCU, with its infinite roster of shows and movies that only make sense if you’ve seen the preceding five entries.
To be clear, the end result isn’t always — or even usually — bad. Releases like Andor, Lower Decks, and even Thunderbolts have shown that exploring lesser-known corners of established universes can be a gold mine. The problem is that these franchises are now living in an eternal nostalgia loop, with fans both wanting the past and constantly asking what is next. But without a chance to say goodbye to our heroes, we’re missing out on a core part of stories; their endings.
And the worst thing is, if we’re looking for someone to blame for this, we need only look into a mirror. We asked for this — sometimes directly, but often by voting with our wallets — and the corporations delivered, and delivered, and delivered, so that our modern-day myths never end.
But in the end, it doesn’t even matter

For many of us, watching that final poker game in Star Trek: The Next Generation’s now ironically titled “All Good Things” was a moment of profound reflection. Seeing Luke, Han, and Leia party with the Ewoks (sans digitally included Anakin Skywalker) brought the ground-breaking space opera to a culturally significant end, and watching or reading the ending(s) of The Return of the King was a tear-filled gut punch. These were stories that gave us closure.
Now Picard is zipping around the cosmos again, The Lord of the Rings is waylaid with prequels and spin-offs, and somehow, Palpatine returned. Those closures are no longer available to us. We never know when any story might be brought back, continued, redone, or retconned. There’s no end in sight, no closing lesson for us to learn, leaving everyone with ambiguity in what we’re supposed to take away from anything. On a sociological and philosophical level, we’re simply never allowed to stop caring.
That, counterintuitively, makes it all the harder to care. As our stories don’t give us the catharsis we’re psychologically built to need, we stop investing in them. We turn to those stories that did give us closure and wonder why we don’t feel the same way about the continuations. Without knowing anything will end, we’re stuck waiting for what’s next – be that prequel, sequel, or spin-off.

There’s also just too much of it. Eternal franchises require eternal, ever-expanding content. When stories ended, you could relive them over and over, experience them in different ways, and discover new things. Part of the incredible staying power of the original Star Wars movies was that they were the only Star Wars movies (apologies to the Christmas special).
That story wasn’t just important to the fandom, but society as a whole, as we watched, rewatched, referenced, and relived. It is nigh impossible for anything to do that now. Instead, our cinematic universes sprawl meanderingly, and so too does a franchise’s cultural impact. We’re spread too thin, needing to connect complex infrastructures of storytelling instead of engaging in-depth with a single tale.
We’re reaching a point, not just as individuals but as a whole, where we can’t let go, but we can’t keep up. Our stories must end somehow. And for many, the answer has just been to give up.
It’s something unpredictable, but in the end, it’s right

This all may sound a bit dramatic for some silly sci-fi movies and TV shows, but stories are how human beings learn, reflect, and advance. They’re cultural touchstones that give us hope and guidance, and help define who we are as a society. Our stories turning into never-ending content mills is no small thing, and the impact may not be understood for decades to come. This is important.
Now that we’re all thoroughly depressed (or confused), maybe there is some hope. While we may be suffering from a current inability to let anything end, it shouldn’t be said that an eternal story is always a bad thing. For a long time, Star Trek was very much a functioning never-ending story.
The answer is to embrace the new and stop clamoring for what was. It’s also for studios to experiment with new ideas instead of building everything off the old ones. Deep Space Nine worked because it was so drastically different from TNG. Godzilla’s best outing in decades was a full reimagining of his lore. Andor succeeds because it is so incredibly not a space opera, and there isn’t a Jedi within 12 parsecs. It’s fine to dip into the warm waters of nostalgia every now and then, but it can’t be the foundation that our future is built on.
Same universe, different story, new endings. Our favorite franchises don’t need to die; they just need to be built around stories that actually end.