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From ‘Starfield’ to Artemis: designing moonbases in video games and actuality

April 23, 2026
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From ‘Starfield’ to Artemis: designing moonbases in video games and actuality
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NASA’s Artemis program is the house company’s plan for returning humanity to our closest cosmic neighbor, the moon. This time, although, the concept is not simply transient contact and exploratory surveys, however a sustained lunar presence, and the company lately introduced a long-term roadmap for constructing a $20 billion permanent lunar base.

Artemis II simply circled the moon and returned dwelling safely, paving the way in which for future missions to our pure satellite tv for pc and the introduction of everlasting infrastructure alongside Artemis V in 2028.

They is probably not instantly correlated, however alongside humanity’s elevated curiosity in reaching for the celebrities, we have additionally seen a spike in recognition in base-building video games in house. There is a spate of devoted builders like Area Engineers and Oxygen Not Included, and base constructing has additionally been cropping up in bigger RPGs like No Man’s Sky and Starfield.

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The lunar floor is an ideal setting for a base-building sim. In spite of everything, you needn’t introduce synthetic challenges whenever you’re already grappling with isolation, useful resource shortage, engineering constraints, and environmental extremes.

So, which video games are greatest for approximating the challenges Artemis will face in settling the moon’s floor? And extra importantly, that are essentially the most enjoyable, lifelike, or not?

Digital moonbases: from Starfield to indie sims

Base building in Starfield

(Picture credit score: Bethesda)

Unsurprisingly for a large, open-space, Bethesda RPG, Starfield‘s focus is extra on enjoyable mechanics than exacting realism. Whereas the bottom constructing would not really feel like an afterthought, it is also not the first focus of the sport, which leads inevitably to some streamlining and simplification.

Starfield allows you to construct modular outposts and use them as hubs on your additional adventures in house. There’s little or no consideration given to environmental elements and extra to sensible issues like how they’ll serve the sport’s different methods. As such, they really feel much less like correct bases or properties and extra like industrial outposts. You’ll be able to extract assets, automate manufacturing, and construct crafting and improve stations (they usually’re a superb place to stash all of the mountains of drugs/trash that each Bethesda sport is just about awash in). Livability is secondary to discovering assets to mine.

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There are some administration components, like energy necessities and constructing cargo hyperlinks if you wish to join a number of bases, however the focus is on approachability and value. That mentioned, they could be a lot of enjoyable to design and optimize, and the constructing methods are simple to make use of and intuitive. If you happen to’re in search of a lightweight base-building sim that helps a bigger sport, Starfield is a superb choose, however do not count on a deep approximation of what constructing a lunar base may very well be like.

Base building in Starfield

(Picture credit score: Bethesda)

For that, a more sensible choice is a sport like Moonbase Alpha or, regardless of the title, Surviving Mars.

Moonbase Alpha is explicitly supported and printed by NASA itself. You play the function of an astronaut assigned to a base on the south pole of the moon. Shortly after your arrival, you witness a meteorite impression that cripples the outpost’s life help.


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Your objective is to restore and restore essential methods by coordinating a crew of as much as six gamers, geared up with rovers, robots, and genuine gear that an precise analysis crew would have entry to throughout a lunar expedition. Whereas the scope of the sport is fairly restricted, Moonbase Alpha might be essentially the most lifelike take a look at what settling the moon (and exploring the lunar floor) would truly really feel like.

NASA's Moonbase Alpha allows up to six players to cooperate in saving a virtual lunar base from catastrophe.

(Picture credit score: Digital Heroes / Military Recreation Studio / NASA)

It options an correct lunar moonscape, actual EVA and oxygen mechanics, and much of the particular NASA gear, like photo voltaic arrays, energy technology methods, and robotics. The development is already performed right here, although, so it’s extra of a “dwelling in a moon base simulator” than a builder.

For a extra full base-building expertise that also retains an affordable quantity of verisimilitude, Surviving Mars is your best option. Nonetheless, to breed the moon base expertise, you may in all probability need the Inexperienced Planet DLC (which provides numerous terraforming methods) in addition to some mods to present your self the true lunar expertise.

Surviving The Moon

A Martian colony from the game Surviving Mars

(Picture credit score: Haemimont Video games)

Surviving Mars consists of lifelike methods like modular pressurized domes, life help administration, restricted energy and water assets, and provide dependence on Earth, making it a robust proxy for a Moon base. Its give attention to useful resource shortage, crew specialization, and demanding infrastructure mirrors the challenges of working an actual lunar outpost.

To get as shut as doable to lunar situations, you may need to select a map with low temperature and water availability, and excessive photo voltaic publicity. There are additionally mods obtainable that can allow you to take away environment results and flatten the terrain to get nearer to the lunar aesthetic.

To actually simulate moon-like situations, you may as well impose some self-enforced limits, like solely utilizing domes as pressurized habitats and utilizing photo voltaic panels as major energy. You may additionally need to decrease wind and construct massive battery storage, limit crew to between ten and thirty folks, and emphasize logistics and Earth dependency.

A sci-fi base in the game Space Engineers"

(Picture credit score: Eager Software program Home)

With these constraints in thoughts, progress is sluggish and deliberate: you’re continuously balancing energy, oxygen, and water with nearly no margin for error, figuring out a single failure can cascade into complete loss. Between the tiny crew and heavy dependence on Earth resupply, the expertise turns into tense and methodical — nearer to operating a real-world lunar outpost than a city-builder, the place survival hinges on redundancy, effectivity, and cautious planning somewhat than enlargement.

Another good sport choices are Oxygen Not Included, which has some extraordinarily detailed sim components like gasoline strain, warmth switch, and (shock) oxygen administration, and allows you to construct on asteroids, much like the floor of the moon.

Space Engineers is one other sensible choice, with its lack of environment, low gravity, and the power to construct pressurized bases and design airlocks, energy grids, and autos.

There are additionally some thrilling candidates on the horizon, together with Possible One: Lunar Industries, which is being touted as “the primary lifelike lunar colony administration sport”.

Artemis base camp vs. online game design

Artistic depiction of NASA astronauts at the lunar south pole carrying out early work to establish an Artemis Base Camp.

(Picture credit score: NASA)

So, the place do video games align with the precise plan for Artemis base camp? NASA’s plan for Artemis infrastructure consists of habitats on the floor, Lunar Terrain Vehicles (LTVs) for traversing the landscape and transporting gear, pressurized rovers and solar power, energy storage, and modular microgrid systems for energy generation/conservation.

A lot of games replicate those systems to one degree or another. The best ones focus on the importance of in-situ resource utilization (ISRU), which will probably be extraordinarily necessary in real-world lunar colonization, given how labor-, time-, and resource-intensive importing items from Earth is.

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It is going to be very important for Artemis expeditions to reap native assets, comparable to water from polar ice, notably after NASA introduced it’s scrapping the proposed Lunar Gateway (a small station meant to orbit the moon) to give attention to constructing a moon base.

NASA's Artemis program aims to roll out a base camp on the moon in stages using an orbiting Gateway station, landers, rovers and habitats as seen in this timeline illustration.

(Picture credit score: NASA)

Video games like Area Engineers and Surviving Mars additionally do a fantastic job of simulating power bottlenecks; one of many main challenges of powering an actual moon base is not a lot producing sufficient energy as delivering it effectively and reliably.

Modular enlargement can be a component that video games are likely to get proper; it permits the bottom to develop safely, effectively, and sustainably in an excessive, resource-limited atmosphere.

In the true world, it means breaches in a single space could be contained and never result in cascading, catastrophic failure. It additionally means modules could be specialised, permitting for environment friendly energy distribution and redundancies.

Life imitating artwork

astronauts in bulky space suits walk on a dusty grey surface among glass-domed habitats under a black starless sky

(Picture credit score: NASA)

By the point Artemis astronauts start assembling an actual foothold on the Moon’s south pole, the blueprint will really feel oddly acquainted, not less than to these sim addicts who’ve been dreaming of a purposeful moon colony for many years now.

The best space settlement games have already trained us to think in terms of power budgets, fragile supply chains, and how we’d survive in a hostile vacuum.

It’ll be fascinating to see how closely some of the most realistic games have predicted what an actual lunar base will end up looking like as Artemis gradually constructs humanity’s first real off-world home.



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